Nine hours ago the first playtest of Inferno wrapped up, and it was a cracking success. That’s both to say that a good time was had by all, and that we identified plenty of points for improvement / further testing.

Nine hours ago the first playtest of Inferno wrapped up, and it was a cracking success. That’s both to say that a good time was had by all, and that we identified plenty of points for improvement / further testing.