Amazing Heroes – Fast-paced superhero adventure

Amazing Heroes cover

Pull on your mask and cape, because it’s time to be a hero!

Amazing Heroes builds on the simple and quick Amazing Tales rules to create a superhero game that brings thrilling, and fast paced action to the table for players aged eight and up.

With flexible rules that let you create any superhero you can imagine, and straightforward mechanics for handling everything from villains and teamwork to equipment and allies Amazing Heroes puts the focus of your superhero adventures where it should be – on the action!

You can purchase Amazing Heroes as a hardback or PDF from DriveThruRPG.

Amazing Heroes is a book in four parts

Part one: How to be a hero contains all the rules you’ll need to create heroes and fight villains.

Part two: Running the show is packed with advice and additional rules to make your superhero games as awesome as possible.

Part three: Storm City is a complete setting for Amazing Heroes. Learn about the districts, factions and threats that make up this city.

Part four: Adventure Time Amazing Heroes comes with two complete adventures. Rise of the Behemoths pits the heroes against a mad scientist and his giant creations. The Comet is Coming opens up a world of supernatural adventure as the approach of a comet awakens an ancient evil.

A setting packed with adventure

You’ll find Storm City on the west-coast of the United States, in the shadow of Big Thunder, a dormant volcano. It’s home to four million people, NFL and NBA teams, an overworked police department, an ivy league university and a host of biotech startups. Crime in Storm City is the hands of four shadowy families, but bigger threats loom from the labs of the city’s scientists, alien races, the supernatural forces of the abyss, and even those who dwell beneath the city.

Storm City is also home to heroes. You’ll find five detailed in the book, all ready to play as characters.

  • Aquila – a deep space accident gave this scientist superpowers
  • Crimson lightning – an armoured vigilante with lightning in his fists
  • Kendra Shade – a martial arts expert with mystic powers
  • Mesmeric – Storm City’s most famous stage magician hides his powers in plain sight
  • Storm Bird – combining magic and technology to fight the crimes of the wealthy and privileged

A system for ages 8 and up

Amazing Heroes adds new features to the Amazing Tales system. You’ll find rules for injury and experience, for teamwork and for attempting tasks of varying difficulty. Adding these elements makes Amazing Heroes perfect for gamers of any age who like fast-paced, light-weight systems.

At the core of the system characters in Amazing Heroes are defined by a set of traits, each of which is assigned a different size of dice from d6 to d12. To attempt a task the player roll the dice associated with the task against a target number set by the GM. If they meet the threshold they succeed, if they fail, the situation escalates and they may take a condition as a consequence of their failure.

Like Amazing Tales Amazing Heroes is a player facing game – the GM never rolls dice.

Amazing Heroes is a 132 page hardback book, packed with illustrations, and it’s available to order direct from DriveThruRPG.

Not convinced? Take a look in the book


“Expanding on the very simple rules at the heart of Amazing TalesAmazing Heroes is – in a nutshell – the perfect distillation of the core elements you need for a rules-lite, narrative-led superhero campaign.” – HeroPressTwo

“Superlight Superhero Role-playing rules growing out of a ruleset simple enough for young children to understand. Includes a massive amount of supporting material following a successful Kickstarter. Almost bloated. Good value for money as just about everything can be ported into other games if these super-simple rules don’t suit.” – Simon Burley

“It is easy enough for 8 year-olds to play and it is also easy enough for 8 year-olds to run. Lloyd has again stripped the RPG down so that it has just enough to provide more structure or more crunch, while keeping it light and accessible.”- Goonhammer